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Dylan Nagel
13:45 - 14:45
Dylan Nagel,
BGIn SIG - Serious Games


Over the past few decades, video games have emerged as a powerful form of entertainment with limitless possibilities. “Serious Games”, are applications that inform, educate and train players through game technology and game design principles for a primary purpose other than pure entertainment. These video games range from small Flash experiments to complex 3D multi-user virtual worlds that utilize engaging, self-reinforcing context in which to motivate and educate players. Although still in its relative infancy, the Serious Games segment of the video games industry is expected to grow rapidly in the coming years.

During the Free Gaming Business event, BGIn’s first SERIOUS GAMES SIG meeting will provide a forum for industry professionals and newcomers alike to meet and network. Attendees will review/ discuss the opportunities and challenges of Serious Gamming on a national and regional level, as well as assist in planning the SIG’s agenda for the short-term future (6 months). Serious Games require their own unique design, development and publishing models, and the Serious Games SIG’s goals are to organize the industry, to collect and share good practices and to inspire all members to push Serious Games forward.

This meeting is intended for all developers, publishers, educators and students with an interest in the subject are invited to attend the meeting.

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